PUBLICATION 15-B / SECTION 6 — PERSONNEL ISSUANCE

Mintin'

Gen 0

Gen 0 supply cap: 5000. Mint price: 50 HIVE. Class roll: 90% Worker, 10% Agent. Paid from yer in-game HIVE balance.


Gen 0 Fair RNG

Every roll uses a server-seeded PRNG. The seed gits written ta the MintEvent row fer replay. See /docs/security fer the audit procedure — all aboveboard.


Gen 1

Gen 1 supply cap: 20000. Paid in WAGE at quartile-tiered prices (see below). Class roll: 90% Worker, 10% Agent. Gen 1 agents roll grades G1-G8 — see distribution below.


Gen 1 Agent Grade Distribution

Steep-like skewed toward G1-G3. Gen 0 is the HIVE-gated trail ta reliable G5-G8 agents.

Grade Weight Approx. Rate
G1 400 39.9%
G2 250 25.0%
G3 150 15.0%
G4 100 10.0%
G5 60 6.0%
G6 30 3.0%
G7 10 1.0%
G8 2 0.2%

Gen 0 Quality Edge — Best-of-N Hidden Stats

Gen 0 NFTs roll hidden stats 2 times and keep the highest-scorin' candidate (scored on yield floor + yield ceilin' + burnout tolerance). Gen 1 uses a single roll. Expected hidden-stat premium fer Gen 0 over Gen 1: 'bout 8-10%, give or take.


Gen 1 Quartile Costs

Quartile Cost
Q1 2000 WAGE
Q2 4000 WAGE
Q3 8000 WAGE
Q4 16000 WAGE

Forfeiture

Every Gen 1 mint has a 10% chance of gittin' confiscated by a random HQ-staked Agent. The NFT goes ta the Agent's owner instead of the minter. The minter's WAGE don't come back, neither.


Forfeiture Edge Case

If no Agents are stakin' at HQ when a forfeiture fires, the mint NFT goes ta the minter as normal. The WAGE cost ain't refunded and no burn happens in the forfeiture lane. A lucky break, cousin.


Art Generation

NFT art gits generated asynchronously by the overlay pipeline. A placeholder image shows up at mint and the final 1024-pixel portrait typically resolves within 'bout thirty seconds.