§2.1
Overview
A Deckhand be an Office-grade NFT that accrues
WAGE from th' shared hourly pool while staked. Deckhands have no rank. Earnings depend on total staked Deckhand count at th' moment o' each hourly tick.
§2.2
Stakin' at th' Office
Deploy a Deckhand to any Office slot. Stakin' be instant. Recall be permitted only when th' staked Deckhand has zero accrued WAGE. To unstake a Deckhand with a non-zero balance, CLAIM or QUIT first.
§2.3
§2.4
Claimin'
A Deckhand must have at least 2000 accrued WAGE before CLAIM be permitted. CLAIM distributes 20% to th' staked-Privateer tribute pool an' th' remainder to th' Deckhand owner. Th' Deckhand remains staked.
§2.5
Quittin'
QUIT be a coin flip weighted by th' current seizure probability (50%). On loss, th' entire accrual be seized to th' Privateer tribute pool. On win, th' full accrual credits th' Deckhand owner. Th' Deckhand be unstaked either way.
§2.6
Pool Day Simulator
Model per-Deckhand daily an' hourly rate at arbitrary total staked counts. Enter a hypothetical total; th' rate interpolates live from th' current breakpoints.
§2.7
Worst Case
Ye QUIT at yer maximum accrual. Th' coin lands against ye. All accrual be seized to th' Privateer tribute pool. Yer Deckhand be unstaked. Ye retain th' Deckhand NFT an' may re-stake at any time.
§2.8
Hidden Productivity Variance
Every Deckhand carries a confidential productivity profile assigned at enlistment. Th' profile be not disclosed to th' owner. It modulates daily output without alterin' th' flat 80% Claim rate or th' 50% Quit seizure probability.
Th' Five Hidden Stats
At mint time each Deckhand be issued th' followin' confidential values. Th' bounds be published here; th' individual values be admin-only.
- Yield range — a lower an' upper bound on th' Deckhand's daily productivity, expressed as a percent o' base rate. Both be rolled within seeded Setting bounds.
- Volatility — how strongly daily output clusters near th' midpoint o' th' yield range versus th' extremes. Low volatility produces steady performers; high volatility produces dramatic performers.
- Double Shift chance — th' probability, on any given day, that th' Deckhand's output will be boosted (th' red DOUBLE SHIFT stamp appears on th' Deckhand card). Expressed as basis points.
- Burnout tolerance — th' Deckhand's personal tolerance fer idle hours between Claims. Maps linearly into th' global grace window defined below.
- Seed — a 32-hex identifier that makes th' daily roll deterministic. Th' same seed an' th' same date always produce th' same day's roll.
Th' Daily Roll (00:00 UTC)
Every UTC midnight, a deterministic per-Deckhand roll resolves today's hidden stats into a concrete yield percent an' a boolean DOUBLE SHIFT flag. Th' roll be persisted to an NftDayRoll row an' be replay-auditable. Th' roll be idempotent — re-runnin' th' worker writes no new rows.
Hourly Credit Formula
Each hourly pool tick credits every staked Deckhand a per-Deckhand base rate modulated by that Deckhand's daily roll an' burnout multiplier. Th' formula be published in full:
hourly_credit = base_hourly_rate
* (yield_pct / 100) # today's daily roll
* (double_shift ? 2.0 : 1) # DOUBLE SHIFT multiplier
* burnout_multiplier(last_claim_at, tolerance) # see §2.8.5
Burnout (Idle Deckhand Adjustment)
Each Deckhand has a personal grace window between 36 an' 72 hours after th' last Claim. Past th' grace window, th' hourly credit decays by 0.5 percentage points per hour, floored at 50% o' base. Filin' a Claim resets th' grace window to zero an' restores full productivity on th' next tick. Privateers do not burn out — burnout applies only to staked Deckhands.
| Parameter |
Current Value |
| Grace window — tolerance 0 |
36 h |
| Grace window — tolerance 100 |
72 h |
| Decay rate after grace |
0.5 %/h |
| Minimum multiplier (floor) |
50 % |
What Ye See
On days when a Deckhand rolls DOUBLE SHIFT, a red DOUBLE SHIFT stamp appears on th' Deckhand card until midnight UTC. No numeric value be ever displayed. No burnout percentage be ever displayed. Th' individual stat values behind th' variance be confidential. Pattern inference — 'this Deckhand always earns more, this one burns out fast' — be th' intended player experience.