PUBLICATION 15-B / SECTION 4 — THE DAILY DECISION
Claim vs Quit
§4.1
Overview
Every staked Worker eventually reaches the minimum accrual threshold, at which point two options become available: CLAIM or QUIT. They are mutually exclusive and their expected values are equal. The variance is not.
§4.2
Claim Mechanics
CLAIM requires at least 2000 WAGE accrued. 20% of the accrued amount routes to the staked-Agent tax pool; the remainder credits the Worker owner. The Worker remains staked and its accrued balance resets to zero.
§4.3
Quit Mechanics
QUIT is a single coin flip. 50% chance the full accrual is seized to the Agent tax pool and the Worker unstaked. The complementary chance returns the full accrual to the Worker owner and unstakes the Worker. Either way, the Worker is no longer staked at the end.
§4.4
Expected Value
At the seeded defaults (20% tax, 50% seizure) the expected WAGE kept is identical for CLAIM and QUIT. The variance is the product.
| Accrued | CLAIM Keep | QUIT Expected |
|---|---|---|
| 2000 | 1600 | 1000 |
| 5000 | 4000 | 2500 |
| 10000 | 8000 | 5000 |
| 25000 | 20000 | 12500 |
§4.5
Worst Case
A QUIT at maximum accrual lost on the flip is the steepest single loss available in the game. A CLAIM at minimum accrual is the smallest possible tax exposure. Plan accordingly.
§4.6
When to Quit
QUIT is the only path to unstake a Worker that has accrued WAGE without first reducing the balance to zero via CLAIM. If you want to unstake, you must accept the variance.
§4.7
Tax Implications
Both the CLAIM tax and the seizure amount are distributed to staked Agents by grade-weight share. If no Agents are staked at HQ when a payout fires, that payout burns instead of reaching an Agent.